GenAI engineer for ambitious software systems.
I am Moises Michelow, a software engineer based in Chile. I build applied AI workflows, automation-heavy software, and ambitious interactive products. This portfolio is a curated view of the projects and engineering interests that best represent how I think and what I like to ship.
Current Profile
What This Site Is For
Not a generic online CV, and not a freelance brochure. This site is a compact technical profile: enough context to understand my direction, see what I choose to highlight, and navigate toward the work that matters.
GenAI Engineering
Production-minded AI work with an emphasis on useful systems, integration quality, and real-world constraints rather than hype.
Automation and Tooling
I care about leverage. Good internal tools, workflow design, and repeatable engineering patterns matter as much as flashy features.
Interactive Products
Game development is part of the professional story here, not an unrelated hobby. It demonstrates systems thinking, iteration, and technical creativity.
Featured Work
The strongest signal on the site should be concrete work. These are the projects that best support the profile I want the site to communicate.
LaserWars
A Godot game project that works as a serious technical proving ground for gameplay systems, architecture decisions, iteration speed, and end-to-end product execution.
See ProjectsSomnaWorld
A second Godot project that broadens the portfolio beyond conventional software and helps communicate a taste for richer interactive systems and long-horizon product thinking.
Read MoreQuick Navigation
The site should be easy to scan. These are the main places to go next depending on what you want to know.